The Slayers

August 1999 - The following deck was submitted by Ethan Burrow and was mentioned in the July edition of the Toreador-Antitribu Newsletter.

The main point of this deck is to use the Tzimisce or Beast to get into combat and send your opponent to torpor. Then you have another vamp "eat" the torpored vamp during your same turn using Sacrificial Lamb or diablerie if it's safe. The deck is designed to utilize any vamps, but this deck is most effective if you have Beast with Vicissitude on him and Muaziz in play.

The Taste's allow your combat vamp to continue to attack every turn, even with the expensive combat cards. The minion taps is to suck the eating vamp down to 1 blood during your master phase, so you can fill them up with the blood on the torpored opponent vamp when you play sacrificial lamb (or diablrize if you're using Muaziz). Therefore, you want to keep as much blood on them as possible when you torporize them.

This deck was able to compete against both my predator and my prey when it reached a 3-player game. I was surprised at its effectiveness. It is slower than a potence rush deck, but it has better staying power later in the game in my opinion.

Crypt: 12
2Anton (Tzimisce, 8, AN AU ce ob vi)
1Beast, The Leatherface of Detroit (Nosferatu Antitribu, 7, an ce OB PO)
2Blaise (Gangrel Antitribu, 7, AN CE ob vi)
1Dragos (Tzimisce, 7, AN AU vi)
1Horatio (Tzimisce, 2, vi)
1Muaziz, Archon of Ulugh Beg (Tremere, 7, au do fo TH)
1Nigel the Shunned (Nosferatu Antitribu, 5, AN ob PO)
2Olivia (Nosferatu Antitribu, 5, OB PO vi, Bishop)
1Tansu Bekir (Assamite, 4, ce OB)
Library: 90
5Ambush
3Blood Doll
4Blood of Acid
6Body Arsenal
5Bonecraft
5Breath of the Dragon
4Bum's Rush
3Canine Horde
6Carrion Crows
6Cats' Guidance
1Femur of Toomler
4Guard Dogs
3Guardian Angel
1Library Hunting Ground
2Marked Path
5Minion Tap
1Nosferatu Kingdom
3Obfuscate
5Sacrificial Lamb
1Shanty Town Hunting Ground
1Shepherd's Innocence
1Song in the Dark
6Swallowed by the Night
5Taste of Death
4Vicissitude
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